Jul 3, 2009

Racing Fun DS video demo 4 (NDS, 2009)

Jun 28, 2009

KORG DS-10 PLUS Keynote (?)

Great software and a great idea to present the product like an Apple keynote.

Jun 27, 2009

AI in Racing Fun DS

I put a lot of effort into the AI drivers in my game.

The AI behaviour depends on

1) a "Rubberband" AI which is programmed to be fair.
The strength (speed) of the AI drivers depends on the game level, a random constant, the position of the player (and the duration of this position).

2)Steering of AI Drivers; they do not follow predefined paths.
They steer freely on the track.Which should make every race looking unique.

3) The kart positions in the race - which is non-deterministic- , so the AI drivers could benefit from the slipstream turbo effect (the arrows behind a kart indicates a slipstream)



Mario Kart DS has a very unfair AI by the way. I also think they steer along predefined paths.
Here is a great article about the AI in Mario Kart Double dash