Jul 3, 2009
Jun 28, 2009
KORG DS-10 PLUS Keynote (?)
Great software and a great idea to present the product like an Apple keynote.
Jun 27, 2009
AI in Racing Fun DS
I put a lot of effort into the AI drivers in my game.
The AI behaviour depends on
1) a "Rubberband" AI which is programmed to be fair.
The strength (speed) of the AI drivers depends on the game level, a random constant, the position of the player (and the duration of this position).
2)Steering of AI Drivers; they do not follow predefined paths.
They steer freely on the track.Which should make every race looking unique.
3) The kart positions in the race - which is non-deterministic- , so the AI drivers could benefit from the slipstream turbo effect (the arrows behind a kart indicates a slipstream)
Mario Kart DS has a very unfair AI by the way. I also think they steer along predefined paths.
Here is a great article about the AI in Mario Kart Double dash
The AI behaviour depends on
1) a "Rubberband" AI which is programmed to be fair.
The strength (speed) of the AI drivers depends on the game level, a random constant, the position of the player (and the duration of this position).
2)Steering of AI Drivers; they do not follow predefined paths.
They steer freely on the track.Which should make every race looking unique.
3) The kart positions in the race - which is non-deterministic- , so the AI drivers could benefit from the slipstream turbo effect (the arrows behind a kart indicates a slipstream)
Mario Kart DS has a very unfair AI by the way. I also think they steer along predefined paths.
Here is a great article about the AI in Mario Kart Double dash
Labels:
racing ai
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